My Work


Employment


Rockstar Toronto – Associate Designer: World & Population
August 2023 – Present

that game
  • World & Population Design
  • Creating lifelike population setups for the open world by modifying scripts & using in-house tools
  • Documentation of my in-game content & reference materials

20 Below Games – Game Designer:
January 2022 – May 2023

Playbook (PC)

Rhythm game featuring gamepad and keyboard support, with ~30 rock, metal, and punk songs

  • Gameplay Design – Designing rhythm charts for new songs
  • QA Lead – Tracking & fixing over 120 bug & QOL reports with 2 testers
  • UI/UX – Implementing multiple UI redesigns, including Multiplayer integration
  • Sound Design – Misc. audio and video editing to fit gameplay
  • VFX – Unity Particle System effects

Playbook VR

Rhythm game built for VR featuring ~30 songs rock, metal, and punk songs

  • Gameplay System Design – Designed “Beat Mode” for VR w/ case studies & chart design documentation
  • QA Lead – Tracking & fixing over 60 bug & QOL reports with 2 testers
  • UI/UX – Implementing multiple UI redesigns, including Multiplayer integration
  • Sound Design – Misc. audio and video editing
  • VFX – Leading a team of 2 on designing pyro & misc. scene effects

Billy Talent Playbook (Mobile)

Official rhythm game for the band Billy Talent

  • Gameplay Design – Tweaking gameplay difficulty and timing
  • UI/UX – Rerouting and optimising mobile menu navigation
  • Sound Design – Adding and tweaking menu SFX

The Munky – Gameplay Systems Designer:
November 2022 – May 2023

Drunkn Bar Fight (VR)

A VR Physics Based Brawler with loads of weapons, environmental interaction, and NPCs

  • Gameplay System Design – Designed Grapple system & Environmental interactions, and contributed to Progression & Multiplayer
  • Weapon Design – Designed and created some breakable items (not featured in video)

Various Unannounced VR GAMES
  • Gameplay System Design
  • Level Design
  • Technical Art Design

Personal Projects

Spot Monkeys: VR Backyard Wrestling
  • Created with heavily modified Unity Asset enemy controller, character controller & art assets
  • Use weapons like Tables, Ladders, Lighttubes, Glass Panes, Chairs, and more.
  • Perform your favourite wrestling moves with your opponents help via the active pose ragdoll grapple system
  • Prototype completed with 2 homies from school as a side project
All City Steppers (PC)
  • Created with heavily modified Unity Asset character controller & city packs
  • 48 interactable buildings complete with addresses and custom business logos
  • Completed with a team of 3 others as a Conestoga capstone project over 8 months
  • See more at https://chaosschism.ca/acs
PartyVR
  • Created with hand placed Unity Asset art packages, Mixamo animations, and custom assets for the VIP bar and stage
  • Dialogue in video is based off of my Nightclub Pitch text game
  • Plans for multiple maps with different music and NPC styles, and more minigames like driving and paintball.
  • The goal is to create the ultimate cool kid metaverse.
robmob (PC)
  • Created with heavily modified Unity Asset character controller, enemy AI, character customizer & city packs
  • Character classes and campaign are more fleshed out in the GDD
  • Completed with a 3d modeller to make custom clothing assets
clutch kick: drift & destroy (PC)
  • Created with heavily modified Unity Asset car controller, character controller & art assets
  • Gain points by drifting & collecting items
  • Spend your meter on abilities like boost and ammo for your guns
Evrvdav Playbook (Mobile)
  • Mobile rhythm game reskinned from Billy Talent Playbook
  • Based off of artists from my music touring company
  • Catalog of 60+ songs from around Canada given permission to use


Other Projects

Quizo Quest (web)
  • 2D Beat ‘Em Up with a Pro Wrestling backdrop
  • 1 level demo, 3 unique enemies
  • Multiple attacks and blocks, stamina, & pickups
  • Custom soundtrack, SFX, Voice casting
  • Created solo in Construct 3 as a Fanshawe project
  • 5 levels designed w/ unique enemies and mechanics
  • Playable at https://chaosshsm.itch.io
Surge (Web)
  • Flash-Era Nostalgia 2D Platformer
  • 3 Levels w/ custom music & SFX
  • Boost ability requires strategic platforming
  • Created solo in Unity as a Conestoga project
  • Playable at https://chaosshsm.itch.io
Holt Arena (Web)
  • Strategy board game with Chess & Battle Royale mechanics
  • Dice roll combat, plus pickups with buffs & abilities
  • Supplied design doc & art assets to programmer for digital prototype

Surge: Resurgence (Web)
  • Sonic inspired 2D Platformer
  • 1 Level with minigame & hazard items
  • Created solo in Unity as a Conestoga project
Surge 3: INSURGENCY (Web)
  • Dragon Ball Z inspired 2D Platformer
  • Tutorial mission with attack minigame & killable enemies
  • Created solo in Unity as a Conestoga project
NIGHTCLUB PITCH (Text)
  • Text Adventure game solo created in Quest Engine
  • 12 interactable NPCs w/ branching dialogue
  • Multiple endings depending on player choice
  • Interactable items and map stages

Miscellaneous

Pre-College (2008-2016)
  • 2D Animations in Pivot Stickfigure Animator
  • 3D Physics Animations in NaturalMotion’s Endorphin
  • N64 Gameshark Hacking & Texture Injecting
  • Specialist High Skills Major in Communications Technology
Evrvdav (2017-2020)
  • Million stream artist turned sole proprietor of a touring company
  • Promoted over 40 shows, incl. 4 provincial tours, with 60+ artists
  • 14 cities, 7 regularly sold-out markets, 100-500 capacity rooms
  • Home studio, content curation & management for over 24 clients
College (2021-2023)
  • Game Design Diploma with Distinction from Conestoga College
  • Unity, Programming, Game Design Documentation
  • Level Design, VFX, SFX, 3D Animation
  • Modelling, Texturing, Digital Drawing & Character Design