Employment
Rockstar Toronto – Associate Designer: World & Population
August 2023 – Present
that game
- World & Population Design
- Creating lifelike population setups for the open world by modifying scripts & using in-house tools
- Documentation of my in-game content & reference materials
20 Below Games – Game Designer:
January 2022 – May 2023
Playbook (PC)
Rhythm game featuring gamepad and keyboard support, with ~30 rock, metal, and punk songs
- Gameplay Design – Designing rhythm charts for new songs
- QA Lead – Tracking & fixing over 120 bug & QOL reports with 2 testers
- UI/UX – Implementing multiple UI redesigns, including Multiplayer integration
- Sound Design – Misc. audio and video editing to fit gameplay
- VFX – Unity Particle System effects
Playbook VR
Rhythm game built for VR featuring ~30 songs rock, metal, and punk songs
- Gameplay System Design – Designed “Beat Mode” for VR w/ case studies & chart design documentation
- QA Lead – Tracking & fixing over 60 bug & QOL reports with 2 testers
- UI/UX – Implementing multiple UI redesigns, including Multiplayer integration
- Sound Design – Misc. audio and video editing
- VFX – Leading a team of 2 on designing pyro & misc. scene effects
Billy Talent Playbook (Mobile)
Official rhythm game for the band Billy Talent
- Gameplay Design – Tweaking gameplay difficulty and timing
- UI/UX – Rerouting and optimising mobile menu navigation
- Sound Design – Adding and tweaking menu SFX
The Munky – Gameplay Systems Designer:
November 2022 – May 2023
Drunkn Bar Fight (VR)
A VR Physics Based Brawler with loads of weapons, environmental interaction, and NPCs
- Gameplay System Design – Designed Grapple system & Environmental interactions, and contributed to Progression & Multiplayer
- Weapon Design – Designed and created some breakable items (not featured in video)
Various Unannounced VR GAMES
- Gameplay System Design
- Level Design
- Technical Art Design
Personal Projects
Spot Monkeys: VR Backyard Wrestling
- Created with heavily modified Unity Asset enemy controller, character controller & art assets
- Use weapons like Tables, Ladders, Lighttubes, Glass Panes, Chairs, and more.
- Perform your favourite wrestling moves with your opponents help via the active pose ragdoll grapple system
- Prototype completed with 2 homies from school as a side project
All City Steppers (PC)
- Created with heavily modified Unity Asset character controller & city packs
- 48 interactable buildings complete with addresses and custom business logos
- Completed with a team of 3 others as a Conestoga capstone project over 8 months
- See more at https://chaosschism.ca/acs
PartyVR
- Created with hand placed Unity Asset art packages, Mixamo animations, and custom assets for the VIP bar and stage
- Dialogue in video is based off of my Nightclub Pitch text game
- Plans for multiple maps with different music and NPC styles, and more minigames like driving and paintball.
- The goal is to create the ultimate cool kid metaverse.
robmob (PC)
- Created with heavily modified Unity Asset character controller, enemy AI, character customizer & city packs
- Character classes and campaign are more fleshed out in the GDD
- Completed with a 3d modeller to make custom clothing assets
clutch kick: drift & destroy (PC)
- Created with heavily modified Unity Asset car controller, character controller & art assets
- Gain points by drifting & collecting items
- Spend your meter on abilities like boost and ammo for your guns
Evrvdav Playbook (Mobile)
- Mobile rhythm game reskinned from Billy Talent Playbook
- Based off of artists from my music touring company
- Catalog of 60+ songs from around Canada given permission to use
Other Projects
Quizo Quest (web)
- 2D Beat ‘Em Up with a Pro Wrestling backdrop
- 1 level demo, 3 unique enemies
- Multiple attacks and blocks, stamina, & pickups
- Custom soundtrack, SFX, Voice casting
- Created solo in Construct 3 as a Fanshawe project
- 5 levels designed w/ unique enemies and mechanics
- Playable at https://chaosshsm.itch.io
Surge (Web)
- Flash-Era Nostalgia 2D Platformer
- 3 Levels w/ custom music & SFX
- Boost ability requires strategic platforming
- Created solo in Unity as a Conestoga project
- Playable at https://chaosshsm.itch.io
Holt Arena (Web)
- Strategy board game with Chess & Battle Royale mechanics
- Dice roll combat, plus pickups with buffs & abilities
- Supplied design doc & art assets to programmer for digital prototype
Surge: Resurgence (Web)
- Sonic inspired 2D Platformer
- 1 Level with minigame & hazard items
- Created solo in Unity as a Conestoga project
Surge 3: INSURGENCY (Web)
- Dragon Ball Z inspired 2D Platformer
- Tutorial mission with attack minigame & killable enemies
- Created solo in Unity as a Conestoga project
NIGHTCLUB PITCH (Text)
- Text Adventure game solo created in Quest Engine
- 12 interactable NPCs w/ branching dialogue
- Multiple endings depending on player choice
- Interactable items and map stages
Miscellaneous
Pre-College (2008-2016)
- 2D Animations in Pivot Stickfigure Animator
- 3D Physics Animations in NaturalMotion’s Endorphin
- N64 Gameshark Hacking & Texture Injecting
- Specialist High Skills Major in Communications Technology
Evrvdav (2017-2020)
- Million stream artist turned sole proprietor of a touring company
- Promoted over 40 shows, incl. 4 provincial tours, with 60+ artists
- 14 cities, 7 regularly sold-out markets, 100-500 capacity rooms
- Home studio, content curation & management for over 24 clients
College (2021-2023)
- Game Design Diploma with Distinction from Conestoga College
- Unity, Programming, Game Design Documentation
- Level Design, VFX, SFX, 3D Animation
- Modelling, Texturing, Digital Drawing & Character Design